Searched refs:keysHandle (Results 1 – 1 of 1) sorted by relevance
899 auto keysHandle = animationOutputManager_->Write(keys); in CreateAnimationTrack() local900 keysHandle->type = po.property->type; in CreateAnimationTrack()1198 auto keysHandle = animationOutputManager_->Write(keys); in SetKeyFrameData() local1199 if (keysHandle) { in SetKeyFrameData()1200 auto& data = keysHandle->data; in SetKeyFrameData()