Searched refs:lastFrameTime (Results 1 – 6 of 6) sorted by relevance
108 int64_t lastFrameTime = 0; variable109 rsAnimationFraction.SetLastFrameTime(lastFrameTime);110 EXPECT_EQ(lastFrameTime, 0);311 int64_t lastFrameTime = 1; variable313 ASSERT_NE(lastFrameTime, 0);
78 void RSAnimationFraction::SetLastFrameTime(int64_t lastFrameTime) in SetLastFrameTime() argument80 lastFrameTime_ = lastFrameTime; in SetLastFrameTime()
259 auto lastFrameTime = animationFraction_.GetLastFrameTime(); in OnInitialize() local267 uint64_t blendTime = (time - lastFrameTime) * animationFraction_.GetAnimationScale(); in OnInitialize()
60 int64_t lastFrameTime { START_TIME }; member68 lastFrameTime = START_TIME; in Reset()89 actionTime = context.lastFrameTime; in Initialize()92 actionTime = context.lastFrameTime + context.lastTime + testData.timeDelta; in Initialize()93 context.lastTime = actionTime - context.lastFrameTime; in Initialize()419 ctx.lastFrameTime = ctx.frameTime; in DoTest()423 idx, ctx.lastFrameTime, ctx.frameTime); in DoTest()
85 int64_t lastFrameTime = GetData<int64_t>(); in RSAnimationFractionFuzzerTest() local98 animationFraction->SetLastFrameTime(lastFrameTime); in RSAnimationFractionFuzzerTest()
47 void SetLastFrameTime(int64_t lastFrameTime);