Searched refs:layerNits (Results 1 – 1 of 1) sorted by relevance
282 float layerNits = std::clamp(sdrNits * scaler, sdrNits, displayNits); in UpdateSurfaceNodeNit() local283 surfaceNode.SetDisplayNit(layerNits); in UpdateSurfaceNodeNit()288 … surfaceNode.SetBrightnessRatio(std::pow(layerNits / displayNits, 1.0f / GAMMA2_2)); // gamma 2.2 in UpdateSurfaceNodeNit()