Searched refs:levelCount (Results 1 – 8 of 8) sorted by relevance
50 imageInfo.fLevelCount = vkInfo->levelCount; in ConvertToGrBackendVKTexture()97 vkInfo->levelCount = vkImageInfo.fLevelCount; in ConvertToVKTexture()
232 vkTextureInfo->levelCount = 1; in MakeFromNativeWindowBuffer()337 imageInfo->levelCount = 1; in MakeBackendTextureFromNativeBuffer()
156 …const uint32_t baseMipLevel, const uint32_t levelCount, const uint32_t baseArrayLayer, const uint3… in CreateImageView() argument161 levelCount, // levelCount in CreateImageView()
1821 const uint32_t levelCount = (ref.src.optionalImageSubresourceRange.levelCount == in RenderCommand() local1824 … : ref.src.optionalImageSubresourceRange.levelCount; in RenderCommand()1834 levelCount, // levelCount in RenderCommand()2424 inputRef.levelCount, // levelCount in RenderCommand()
82 uint32_t levelCount = 0; member
867 uint32_t levelCount { PipelineStateConstants::GPU_IMAGE_ALL_MIP_LEVELS };
1219 vkImageInfo->levelCount = imageInfo.mipLevels; in SetVkImageInfo()
85 vkImageInfo->levelCount = imageInfo.mipLevels; in SetVkImageInfo()