Searched refs:lightBufferHandle_ (Results 1 – 2 of 2) sorted by relevance
66 lightBufferHandle_ = gpuResourceMgr.Create( in InitNode()80 if (lightBufferHandle_ && lightClusterBufferHandle_) { in InitNode()82 …const RenderHandle handles[] = { lightBufferHandle_.GetHandle(), lightClusterBufferHandle_.GetHand… in InitNode()89 if (lightBufferHandle_) { in PreExecuteFrame()91 const RenderHandle handle = lightBufferHandle_.GetHandle(); in PreExecuteFrame()116 if (auto data = MapBuffer<uint8_t>(gpuResourceMgr, lightBufferHandle_.GetHandle()); data) { in ExecuteFrame()153 gpuResourceMgr.UnmapBuffer(lightBufferHandle_.GetHandle()); in ExecuteFrame()
54 RENDER_NS::RenderHandleReference lightBufferHandle_; in CORE3D_BEGIN_NAMESPACE() local