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Searched refs:lightBufferHandle_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp66 lightBufferHandle_ = gpuResourceMgr.Create( in InitNode()
80 if (lightBufferHandle_ && lightClusterBufferHandle_) { in InitNode()
82 …const RenderHandle handles[] = { lightBufferHandle_.GetHandle(), lightClusterBufferHandle_.GetHand… in InitNode()
89 if (lightBufferHandle_) { in PreExecuteFrame()
91 const RenderHandle handle = lightBufferHandle_.GetHandle(); in PreExecuteFrame()
116 if (auto data = MapBuffer<uint8_t>(gpuResourceMgr, lightBufferHandle_.GetHandle()); data) { in ExecuteFrame()
153 gpuResourceMgr.UnmapBuffer(lightBufferHandle_.GetHandle()); in ExecuteFrame()
H A Drender_node_default_lights.h54 RENDER_NS::RenderHandleReference lightBufferHandle_; in CORE3D_BEGIN_NAMESPACE() local