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Searched refs:lightIndex (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp1992 size_t lightIndex; in PrimitiveAttributes() member
2016 if (data.lightIndex == GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2022 if (data.lightIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2023 data.lightIndex += loadResult.data->pbrLightOffset; in PrimitiveAttributes()
2134 if (extensionData->lightIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2198 size_t lightIndex = GLTF_INVALID_INDEX; in PrimitiveAttributes() local
2208 if (lightIndex == GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2213 } else if (lightIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2233 if (lightIndex != GLTF_INVALID_INDEX) { in PrimitiveAttributes()
2234 if (lightIndex < loadResult.data->lights.size()) { in PrimitiveAttributes()
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H A Dgltf2_importer.cpp2129 if (lightIndex != GLTF2::GLTF_INVALID_INDEX && lightIndex < data.imageBasedLights.size()) { in CreateEnvironmentComponent()
2135 GLTF2::ImageBasedLight* light = data.imageBasedLights[lightIndex].get(); in CreateEnvironmentComponent()
2154 if (lightIndex < gltfResourceData.specularRadianceCubemaps.size() && in CreateEnvironmentComponent()
2155 EntityUtil::IsValid(gltfResourceData.specularRadianceCubemaps[lightIndex])) { in CreateEnvironmentComponent()
2345 const size_t lightIndex = scene->imageBasedLightIndex; in ImportScene() local
2347 const size_t lightIndex = 0; // Not used. in ImportScene()
2350 device.GetGpuResourceManager(), data, gltfResourceData, ecs, sceneEntity, lightIndex); in ImportScene()
3198 for (size_t lightIndex = 0; lightIndex < data_->imageBasedLights.size(); ++lightIndex) { in PrepareImageBasedLightTasks() local
3199 const auto& light = data_->imageBasedLights[lightIndex]; in PrepareImageBasedLightTasks()
3233 task->import = [this, lightIndex, t = task.get()]() -> bool { in PrepareImageBasedLightTasks()
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H A Dgltf2_exporter.cpp2374 …if (auto const lightIndex = FindOrAddIndex(entities.withLight, nodeEntity); lightIndex < lightArra… in AttachLight() local
2375 exportNode.light = lightArray[lightIndex].get(); in AttachLight()