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Searched refs:lightLayerMask (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dlight_component.h84 … DEFINE_BITFIELD_PROPERTY(uint64_t, lightLayerMask, "Light Layer Mask", PropertyFlags::IS_BITFIELD,
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h77 const uvec2 lightLayerMask = uLightData.lights[currLightIdx].indices.wz; in CheckLightLayerMask() local
79 return (layers & lightLayerMask) != uvec2(0, 0); in CheckLightLayerMask()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp2052 RenderLight light { lpd.entity.id, lightComponent.lightLayerMask, in ProcessLight()