Searched refs:lightManager_ (Results 1 – 2 of 2) sorted by relevance
227 CORE3D_NS::ILightComponentManager* lightManager_; variable
932 lightManager_ = CORE_NS::GetManager<CORE3D_NS::ILightComponentManager>(ecs); in LoadSystemGraph()1465 if (auto oldLC = lightManager_->Write(lightEntities_.at(i)); oldLC) { in UpdateLights()