Searched refs:lightPosition (Results 1 – 10 of 10) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/ |
H A D | rs_point_light_manager.cpp | 152 auto lightPosition = lightSource.GetLightPosition(); in CalculateLightPosForIlluminated() local 174 lightPos.z_ = lightPosition.z_; in CalculateLightPosForIlluminated() 175 lightPos.w_ = lightPosition.w_; in CalculateLightPosForIlluminated()
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H A D | rs_properties.cpp | 3288 void RSProperties::SetLightPosition(const Vector4f& lightPosition) in SetLightPosition() argument 3293 lightSourcePtr_->SetLightPosition(lightPosition); in SetLightPosition()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_base/include/property/ |
H A D | rs_properties_def.h | 205 void SetLightPosition(const Vector4f& lightPosition) in SetLightPosition() argument 207 lightPosition_ = lightPosition; in SetLightPosition()
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H A D | rs_properties.h | 508 void SetLightPosition(const Vector4f& lightPosition);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/utils/ |
H A D | PlaneShape.js | 148 …gl.uniform3fv(this.program.lightPosition, new Float32Array([camera.pointLightX, camera.pointLightY…
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H A D | CubeShape.js | 275 …gl.uniform3fv(this.program.lightPosition, new Float32Array([camera.pointLightX, camera.pointLightY…
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/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/ |
H A D | rs_properties_test.cpp | 1280 Vector4f lightPosition = {1.f, 1.f, 1.f, 1.f}; variable 1281 properties.SetLightPosition(lightPosition); 2861 Vector4f lightPosition = {1.f, 1.f, 1.f, 1.f}; variable 2862 properties.SetLightPosition(lightPosition);
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/ |
H A D | rs_node.h | 417 void SetLightPosition(const Vector4f& lightPosition);
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H A D | rs_node.cpp | 2421 void RSNode::SetLightPosition(const Vector4f& lightPosition) in SetLightPosition() argument 2423 …htPositionModifier, RSAnimatableProperty<Vector4f>>(RSModifierType::LIGHT_POSITION, lightPosition); in SetLightPosition()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/ |
H A D | rs_node_test.cpp | 6615 Vector4f lightPosition = { 0.f, 1.f, 3.f, 0.f }; // for test variable 6616 rsNode->SetLightPosition(lightPosition); 6617 EXPECT_NE(lightPosition[0], 1.f);
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