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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.cpp242 for (const auto& lightRef : lights) { in GetShadowBiasMatrix() local
243 if (lightRef.id == camera.shadowId) { in GetShadowBiasMatrix()
244 return GetShadowBias(lightRef.shadowIndex, shadowCount); in GetShadowBiasMatrix()