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Searched refs:lightingFlags (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.h165 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
192 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags,
204 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags,
209 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags,
H A Drender_node_default_material_render_slot.cpp141 …const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& … in HashShaderDataAndSubmesh() argument
146 (((uint64_t)lightingFlags << LIGHTING_FLAGS_SHIFT) & LIGHTING_FLAGS_MASK) | in HashShaderDataAndSubmesh()
337 ssd.hash = HashShaderDataAndSubmesh(ssd.hash, renderHash, currentScene_.lightingFlags, in RenderSubmeshes()
341 …ssd, currMaterialFlags, submeshFlags, currentScene_.lightingFlags, currentScene_.cameraShaderFlags… in RenderSubmeshes()
554 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, in GetSubmeshPso() argument
563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso()
639 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
712 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, in CreateNewPso() argument
763 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso()
783 …const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags c… in GetShaderSpecializationView() argument
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H A Drender_node_default_material_deferred_shading.cpp345 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
356 BASE_NS::HashCombine(hash, currentScene_.lightingFlags); in GetPsoHandle()
374 specializationFlags[constantId] = currentScene_.lightingFlags; in GetPsoHandle()
H A Drender_node_camera_cubemap.h135 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
H A Drender_node_camera_single_post_process.h152 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
H A Drender_node_default_material_deferred_shading.h169 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
H A Drender_node_camera_cubemap.cpp428 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
H A Drender_node_camera_single_post_process.cpp506 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()