Searched refs:lightingFlags (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_render_slot.h | 165 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u }; 192 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, 204 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, 209 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags,
|
H A D | render_node_default_material_render_slot.cpp | 141 …const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& … in HashShaderDataAndSubmesh() argument 146 (((uint64_t)lightingFlags << LIGHTING_FLAGS_SHIFT) & LIGHTING_FLAGS_MASK) | in HashShaderDataAndSubmesh() 337 ssd.hash = HashShaderDataAndSubmesh(ssd.hash, renderHash, currentScene_.lightingFlags, in RenderSubmeshes() 341 …ssd, currMaterialFlags, submeshFlags, currentScene_.lightingFlags, currentScene_.cameraShaderFlags… in RenderSubmeshes() 554 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, in GetSubmeshPso() argument 563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso() 639 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene() 712 …t RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, in CreateNewPso() argument 763 …GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags, lightingFlags, cameraSha… in CreateNewPso() 783 …const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags c… in GetShaderSpecializationView() argument [all …]
|
H A D | render_node_default_material_deferred_shading.cpp | 345 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene() 356 BASE_NS::HashCombine(hash, currentScene_.lightingFlags); in GetPsoHandle() 374 specializationFlags[constantId] = currentScene_.lightingFlags; in GetPsoHandle()
|
H A D | render_node_camera_cubemap.h | 135 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
|
H A D | render_node_camera_single_post_process.h | 152 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
|
H A D | render_node_default_material_deferred_shading.h | 169 IRenderDataStoreDefaultLight::LightingFlags lightingFlags { 0u };
|
H A D | render_node_camera_cubemap.cpp | 428 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
|
H A D | render_node_camera_single_post_process.cpp | 506 currentScene_.lightingFlags = dataStoreLight.GetLightingFlags(); in UpdateCurrentScene()
|