Searched refs:linearPoint (Results 1 – 1 of 1) sorted by relevance
100 Paint::LinearGradientPoint linearPoint = paint.GetLinearGradientPoint(); in BuildLineGradientMatrix() local101 float angle = FastAtan2F(linearPoint.y1 - linearPoint.y0, linearPoint.x1 - linearPoint.x0); in BuildLineGradientMatrix()104 gradientMatrix *= TransAffine::TransAffineTranslation(linearPoint.x0, linearPoint.y0); in BuildLineGradientMatrix()107 distance = Sqrt((linearPoint.x1 - linearPoint.x0) * (linearPoint.x1 - linearPoint.x0) + in BuildLineGradientMatrix()108 (linearPoint.y1 - linearPoint.y0) * (linearPoint.y1 - linearPoint.y0)); in BuildLineGradientMatrix()