Searched refs:loadingProgressNode (Results 1 – 4 of 4) sorted by relevance
19 loadingProgressNode: BuilderNode<[LoadingProgressConfiguration]> | null = null;63 if (isUndefined(this.loadingProgressNode) || this.needRebuild) {65 this.loadingProgressNode = new xNode.BuilderNode(context);66 this.loadingProgressNode.build(this.builder, loadingProgressConfiguration);69 this.loadingProgressNode.update(loadingProgressConfiguration);71 return this.loadingProgressNode.getFrameNode();
449 auto loadingProgressNode = FrameNode::GetOrCreateFrameNode(V2::LOADING_PROGRESS_ETS_TAG, in CreateWaitingRightButtonNode() local451 loadingProgressNode->GetLayoutProperty()->UpdateUserDefinedIdealSize( in CreateWaitingRightButtonNode()453 loadingProgressNode->GetPaintProperty<LoadingProgressPaintProperty>()->UpdateColor( in CreateWaitingRightButtonNode()455 … loadingProgressNode->GetRenderContext()->UpdateForegroundColor(stepperTheme->GetProgressColor()); in CreateWaitingRightButtonNode()456 loadingProgressNode->MountToParent(hostNode); in CreateWaitingRightButtonNode()457 loadingProgressNode->MarkModifyDone(); in CreateWaitingRightButtonNode()
507 auto loadingProgressNode = FrameNode::GetOrCreateFrameNode( variable509 ASSERT_NE(loadingProgressNode, nullptr);510 EXPECT_EQ(loadingProgressNode->GetParent(), hostNode);
17027 if (isUndefined(this.loadingProgressNode) || this.needRebuild) {17029 this.loadingProgressNode = new xNode.BuilderNode(context);17030 this.loadingProgressNode.build(this.builder, loadingProgressConfiguration);17033 this.loadingProgressNode.update(loadingProgressConfiguration);17035 return this.loadingProgressNode.getFrameNode();