Searched refs:maskNode_ (Results 1 – 2 of 2) sorted by relevance
49 maskNode_ = maskNode; in MoonProgressModifier()60 auto node = maskNode_.Upgrade(); in onDraw()303 auto node = maskNode_.Upgrade(); in RegisterVisibleChange()314 auto node = maskNode_.Upgrade(); in RemoveVisibleChange()
56 WeakPtr<FrameNode> maskNode_; variable