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Searched refs:mat4 (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h237 mat4 world;
239 mat4 prevWorld;
349 mat4 envRotation;
383 mat4 view;
384 mat4 proj;
385 mat4 viewProj;
387 mat4 viewInv;
388 mat4 projInv;
389 mat4 viewProjInv;
413 mat4 matPad0;
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H A D3d_dm_inplace_env_common.h55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock()
H A D3d_dm_lighting_common.h264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.vert25 void GetWorldMatrix(out mat4 worldMatrix, out mat3 normalMatrix, out mat4 prevWorldMatrix)
29 mat4 world = (uSkinData.jointMatrices[inIndex.x] * inWeight.x);
37 mat4 prevWorld = (uSkinData.jointMatrices[offIndex.x] * inWeight.x);
58 mat4 worldMatrix;
60 mat4 prevWorldMatrix;
H A Dcore3d_dm_fw_mv.vert28 void GetWorldMatrix(out mat4 worldMatrix, out mat3 normalMatrix, out mat4 prevWorldMatrix)
32 mat4 world = (uSkinData.jointMatrices[inIndex.x] * inWeight.x);
40 mat4 prevWorld = (uSkinData.jointMatrices[offIndex.x] * inWeight.x);
73 mat4 worldMatrix;
75 mat4 prevWorldMatrix;
H A Dcore3d_dm_depth.vert21 mat4 getWorldMatrix()
25 mat4 worldMatrix = (uSkinData.jointMatrices[inIndex.x] * inWeight.x);
41 const mat4 worldMatrix = getWorldMatrix();
H A Dcore3d_dm_fullscreen_deferred_shading.frag110 mat4 projInv = uCameras[cameraIdx].projInv;
/ohos5.0/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/
H A Dwindowutilmath_fuzzer.cpp60 void InitMatrix4(OHOS::Rosen::TransformHelper::Matrix4& mat4, in InitMatrix4() argument
70 startPos += GetObject<float>(mat4.mat_[i][j], data + startPos, size - startPos); in InitMatrix4()
161 OHOS::Rosen::TransformHelper::Matrix4 mat4; in WindowUtilMathFuzzPart2() local
162 InitMatrix4(mat4, data, size, startPos); in WindowUtilMathFuzzPart2()
165 OHOS::Rosen::TransformHelper::Transform(vec3, mat4); in WindowUtilMathFuzzPart2()
168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2()
169 OHOS::Rosen::TransformHelper::GetOriginScreenPoint(vec2, mat4); in WindowUtilMathFuzzPart2()
/ohos5.0/docs/zh-cn/application-dev/webgl/
H A Dwebgl-2d-guidelines.md121 // 引入mat4
122 import { mat4 } from 'gl-matrix'
125 uniform mat4 uModelViewMatrix;
126 uniform mat4 uProjectionMatrix;
256 const projectionMatrix = mat4.create();
257 mat4.perspective(projectionMatrix, fieldOfView, aspect, zNear, zFar);
259 const modelViewMatrix = mat4.create();
261 mat4.translate(
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp67 glm::mat4 trans = glm::mat4(1.0f); in ProcessTransform()
/ohos5.0/docs/en/application-dev/webgl/
H A Dwebgl-2d-guidelines.md121 uniform mat4 uModelViewMatrix;
122 uniform mat4 uProjectionMatrix;
252 const projectionMatrix = mat4.create();
253 mat4.perspective(projectionMatrix, fieldOfView, aspect, zNear, zFar);
255 const modelViewMatrix = mat4.create();
257 mat4.translate(
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_compatibility_common.h34 using mat4 = BASE_NS::Math::Mat4X4; variable
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp374 glm::mat4 GetTransformMatrix(GraphicTransformType type) in GetTransformMatrix()
376 glm::mat4 trans = glm::mat4(1.0f); in GetTransformMatrix()
400 glm::mat4 trans = GetTransformMatrix(type); in DrawFrameWithTransform()
/ohos5.0/docs/zh-cn/third-party-cases/
H A Dhow-to-use-opengl-to-draw-3d-graphics.md240 "uniform mat4 a_mx;\n"
241 "uniform mat4 a_my;\n"