/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 237 mat4 world; 239 mat4 prevWorld; 349 mat4 envRotation; 383 mat4 view; 384 mat4 proj; 385 mat4 viewProj; 387 mat4 viewInv; 388 mat4 projInv; 389 mat4 viewProjInv; 413 mat4 matPad0; [all …]
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H A D | 3d_dm_inplace_env_common.h | 55 mat4 viewProjInv = uCameras[cameraIdx].viewInv; in InplaceEnvironmentBlock()
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H A D | 3d_dm_lighting_common.h | 264 mat4 GetShadowMatrix(const uint shadowCamIdx) in GetShadowMatrix()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/ |
H A D | core3d_dm_fw.vert | 25 void GetWorldMatrix(out mat4 worldMatrix, out mat3 normalMatrix, out mat4 prevWorldMatrix) 29 mat4 world = (uSkinData.jointMatrices[inIndex.x] * inWeight.x); 37 mat4 prevWorld = (uSkinData.jointMatrices[offIndex.x] * inWeight.x); 58 mat4 worldMatrix; 60 mat4 prevWorldMatrix;
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H A D | core3d_dm_fw_mv.vert | 28 void GetWorldMatrix(out mat4 worldMatrix, out mat3 normalMatrix, out mat4 prevWorldMatrix) 32 mat4 world = (uSkinData.jointMatrices[inIndex.x] * inWeight.x); 40 mat4 prevWorld = (uSkinData.jointMatrices[offIndex.x] * inWeight.x); 73 mat4 worldMatrix; 75 mat4 prevWorldMatrix;
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H A D | core3d_dm_depth.vert | 21 mat4 getWorldMatrix() 25 mat4 worldMatrix = (uSkinData.jointMatrices[inIndex.x] * inWeight.x); 41 const mat4 worldMatrix = getWorldMatrix();
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H A D | core3d_dm_fullscreen_deferred_shading.frag | 110 mat4 projInv = uCameras[cameraIdx].projInv;
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/ohos5.0/foundation/window/window_manager/test/fuzztest/wms/windowutilmath_fuzzer/ |
H A D | windowutilmath_fuzzer.cpp | 60 void InitMatrix4(OHOS::Rosen::TransformHelper::Matrix4& mat4, in InitMatrix4() argument 70 startPos += GetObject<float>(mat4.mat_[i][j], data + startPos, size - startPos); in InitMatrix4() 161 OHOS::Rosen::TransformHelper::Matrix4 mat4; in WindowUtilMathFuzzPart2() local 162 InitMatrix4(mat4, data, size, startPos); in WindowUtilMathFuzzPart2() 165 OHOS::Rosen::TransformHelper::Transform(vec3, mat4); in WindowUtilMathFuzzPart2() 168 OHOS::Rosen::TransformHelper::TransformWithPerspDiv(vec3, mat4, w); in WindowUtilMathFuzzPart2() 169 OHOS::Rosen::TransformHelper::GetOriginScreenPoint(vec2, mat4); in WindowUtilMathFuzzPart2()
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/ohos5.0/docs/zh-cn/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 121 // 引入mat4 122 import { mat4 } from 'gl-matrix' 125 uniform mat4 uModelViewMatrix; 126 uniform mat4 uProjectionMatrix; 256 const projectionMatrix = mat4.create(); 257 mat4.perspective(projectionMatrix, fieldOfView, aspect, zNear, zFar); 259 const modelViewMatrix = mat4.create(); 261 mat4.translate(
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/core/ |
H A D | render_opengl_renderer.cpp | 67 glm::mat4 trans = glm::mat4(1.0f); in ProcessTransform()
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/ohos5.0/docs/en/application-dev/webgl/ |
H A D | webgl-2d-guidelines.md | 121 uniform mat4 uModelViewMatrix; 122 uniform mat4 uProjectionMatrix; 252 const projectionMatrix = mat4.create(); 253 mat4.perspective(projectionMatrix, fieldOfView, aspect, zNear, zFar); 255 const modelViewMatrix = mat4.create(); 257 mat4.translate(
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_compatibility_common.h | 34 using mat4 = BASE_NS::Math::Mat4X4; variable
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/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 374 glm::mat4 GetTransformMatrix(GraphicTransformType type) in GetTransformMatrix() 376 glm::mat4 trans = glm::mat4(1.0f); in GetTransformMatrix() 400 glm::mat4 trans = GetTransformMatrix(type); in DrawFrameWithTransform()
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/ohos5.0/docs/zh-cn/third-party-cases/ |
H A D | how-to-use-opengl-to-draw-3d-graphics.md | 240 "uniform mat4 a_mx;\n" 241 "uniform mat4 a_my;\n"
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