Searched refs:matFactorData (Results 1 – 1 of 1) sorted by relevance
159 … auto matFactorData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.mat.GetHandle())); in UpdateMaterialBuffers() local162 if (matFactorData && matTransformData && userMaterialData) { in UpdateMaterialBuffers()163 …const auto* matFactorDataEnd = matFactorData + UBO_BIND_OFFSET_ALIGNMENT * objectCounts_.maxMateri… in UpdateMaterialBuffers()169 … if (!CloneData(matFactorData, size_t(matFactorDataEnd - matFactorData), &uniforms.factors, in UpdateMaterialBuffers()185 matFactorData = matFactorData + UBO_BIND_OFFSET_ALIGNMENT; in UpdateMaterialBuffers()