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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_objects.cpp159 … auto matFactorData = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.mat.GetHandle())); in UpdateMaterialBuffers() local
162 if (matFactorData && matTransformData && userMaterialData) { in UpdateMaterialBuffers()
163 …const auto* matFactorDataEnd = matFactorData + UBO_BIND_OFFSET_ALIGNMENT * objectCounts_.maxMateri… in UpdateMaterialBuffers()
169 … if (!CloneData(matFactorData, size_t(matFactorDataEnd - matFactorData), &uniforms.factors, in UpdateMaterialBuffers()
185 matFactorData = matFactorData + UBO_BIND_OFFSET_ALIGNMENT; in UpdateMaterialBuffers()