Searched refs:maxListItemIndex_ (Results 1 – 2 of 2) sorted by relevance
325 paint->SetTotalItemCount(maxListItemIndex_ + 1); in CreateNodePaintMethod()466 if (endIndex_ == maxListItemIndex_) { in FireOnReachEnd()748 if (endIndex == maxListItemIndex_ && groupAtEnd) { in GetOverScrollOffset()814 if (endIndex >= maxListItemIndex_ && groupAtEnd) { in GetOutBoundaryOffset()1029 if (curIndex < 0 || curIndex > maxListItemIndex_) { in GetNextFocusNode()1043 nextIndex = maxListItemIndex_; in GetNextFocusNode()1071 nextIndex = maxListItemIndex_; in GetNextFocusNode()1640 } else if ((endIndex_ == maxListItemIndex_) && in HandleScrollBarOutBoundary()1873 posMap_->UpdateTotalCount(maxListItemIndex_ + 1); in CalculateCurrentOffset()1977 if (endIndex_ >= maxListItemIndex_) { in GetTotalHeight()[all …]
104 return maxListItemIndex_; in GetMaxListItemIndex()415 int32_t maxListItemIndex_ = 0; variable