Searched refs:maxUDepth (Results 1 – 1 of 1) sorted by relevance
267 constexpr uint64_t maxUDepth = RenderDataStoreDefaultMaterial::SLOT_SORT_MAX_DEPTH; in GetRenderSlotSubmeshes() local291 uint64_t sortKey = Math::min(maxUDepth, static_cast<uint64_t>(distSq * depthUintCoeff)); in GetRenderSlotSubmeshes()