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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp267 constexpr uint64_t maxUDepth = RenderDataStoreDefaultMaterial::SLOT_SORT_MAX_DEPTH; in GetRenderSlotSubmeshes() local
291 uint64_t sortKey = Math::min(maxUDepth, static_cast<uint64_t>(distSq * depthUintCoeff)); in GetRenderSlotSubmeshes()