Searched refs:meshAabb (Results 1 – 3 of 3) sorted by relevance
234 if (i.second.meshAabb.min.x < i.second.meshAabb.max.x) { in CalculateSceneBounds()235 helper.sumOfSubmeshPoints += (i.second.meshAabb.min + i.second.meshAabb.max) / 2.f; in CalculateSceneBounds()236 helper.minAABB = Math::min(helper.minAABB, i.second.meshAabb.min); in CalculateSceneBounds()237 helper.maxAABB = Math::max(helper.maxAABB, i.second.meshAabb.max); in CalculateSceneBounds()310 auto& meshAabb = data.meshAabb; in GatherSortData() local311 meshAabb = {}; in GatherSortData()370 … meshAabb.min = Math::min(meshAabb.min, jointMatricesHandle->jointsAabbMin); in GatherSortData()371 … meshAabb.max = Math::max(meshAabb.max, jointMatricesHandle->jointsAabbMax); in GatherSortData()385 meshAabb.min = Math::min(meshAabb.min, mam.minAABB); in GatherSortData()386 meshAabb.max = Math::max(meshAabb.max, mam.maxAABB); in GatherSortData()[all …]
158 Aabb meshAabb; member
1124 const auto meshAabb = in GetMeshMinAndMax() local1126 MinAndMax mam { meshAabb.min, meshAabb.max }; in GetMeshMinAndMax()1760 const auto meshAabb = in CombineBatchWorldMinAndMax() local1762 mam.minAABB = Math::min(mam.minAABB, meshAabb.min); in CombineBatchWorldMinAndMax()1763 mam.maxAABB = Math::max(mam.maxAABB, meshAabb.max); in CombineBatchWorldMinAndMax()