Searched refs:meshBaseDrawFrameYUV_ (Results 1 – 2 of 2) sorted by relevance
49 RenderMesh *meshBaseDrawFrameYUV_ = nullptr; variable96 if (meshBaseDrawFrameYUV_) { in ~RenderParam()97 delete meshBaseDrawFrameYUV_; in ~RenderParam() local98 meshBaseDrawFrameYUV_ = nullptr; in ~RenderParam()
96 param->meshBaseDrawFrameYUV_ = CreateMeshMT(param, true, param->shaderBaseDrawFrameYUV_); in InitDefaultMeshMT()