Searched refs:meshBaseFlipYUVDMA_ (Results 1 – 2 of 2) sorted by relevance
46 RenderMesh *meshBaseFlipYUVDMA_ = nullptr; variable84 if (meshBaseFlipYUVDMA_) { in ~RenderParam()85 delete meshBaseFlipYUVDMA_; in ~RenderParam() local86 meshBaseFlipYUVDMA_ = nullptr; in ~RenderParam()
93 param->meshBaseFlipYUVDMA_ = CreateMeshMT(param, true, param->shaderBaseYUVDMA2RGB2D_); in InitDefaultMeshMT()469 …param_->renderer_->Draw(sourceTex, tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseYUVDMA2… in ConvertYUV2RGBA()540 …param_->renderer_->Draw(tex->GetName(), tempFbo, param_->meshBaseFlipYUVDMA_, param_->shaderBaseRG… in DrawFlipSurfaceBufferFromTex()