Searched refs:minAlignment (Results 1 – 1 of 1) sorted by relevance
84 GLint minAlignment = sizeof(float) * 4u; // NOTE: un-educated guess here. local85 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &minAlignment);87 minAlignment = minAlignment > 0 ? minAlignment : 1;88 …alignedBindByteSize = ((plat_.bindMemoryByteSize + (minAlignment - 1)) / minAlignment) * minAlignm…