Searched refs:minNodeNum (Results 1 – 6 of 6) sorted by relevance
1122 uint32_t minNodeNum = 1; variable1123 node->CollectSurfaceForUIFirstSwitch(leashWindowCount, minNodeNum);
1097 uint32_t minNodeNum = 5; variable1098 testNode->CollectSurfaceForUIFirstSwitch(leashWindowCount, minNodeNum);
103 virtual void CollectSurfaceForUIFirstSwitch(uint32_t& leashWindowCount, uint32_t minNodeNum);
414 void CollectSurfaceForUIFirstSwitch(uint32_t& leashWindowCount, uint32_t minNodeNum) override;
964 void RSRenderNode::CollectSurfaceForUIFirstSwitch(uint32_t& leashWindowCount, uint32_t minNodeNum) in CollectSurfaceForUIFirstSwitch() argument967 child->CollectSurfaceForUIFirstSwitch(leashWindowCount, minNodeNum); in CollectSurfaceForUIFirstSwitch()968 if (leashWindowCount >= minNodeNum) { in CollectSurfaceForUIFirstSwitch()
335 …SSurfaceRenderNode::CollectSurfaceForUIFirstSwitch(uint32_t& leashWindowCount, uint32_t minNodeNum) in CollectSurfaceForUIFirstSwitch() argument