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Searched refs:modelPaintProperty (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/test/unittest/core/pattern/model/
H A Dmodel_test_ng.cpp115 ASSERT_NE(modelPaintProperty, nullptr);
121 modelPattern->modelAdapter_->OnPaint3D(modelPaintProperty);
193 ASSERT_NE(modelPaintProperty, nullptr);
246 ASSERT_NE(modelPaintProperty, nullptr);
275 EXPECT_EQ(modelPaintProperty->GetRenderWidthValue(), 1.0f);
277 EXPECT_EQ(modelPaintProperty->GetRenderHeightValue(), 1.0f);
310 ASSERT_NE(modelPaintProperty, nullptr);
314 modelPattern->modelAdapter_->OnPaint3D(modelPaintProperty);
316 modelPattern->modelAdapter_->OnPaint3D(modelPaintProperty);
330 modelPattern->modelAdapter_->OnPaint3D(modelPaintProperty);
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_adapter_wrapper.cpp194 CHECK_NULL_VOID(modelPaintProperty); in OnPaint3D()
196 if (modelPaintProperty->NeedsModelSourceSetup()) { in OnPaint3D()
197 UpdateScene(modelPaintProperty); in OnPaint3D()
201 UpdateEnviroment(modelPaintProperty); in OnPaint3D()
204 if (modelPaintProperty->NeedsCustomRenderSetup()) { in OnPaint3D()
205 UpdateCustomRender(modelPaintProperty); in OnPaint3D()
208 if (modelPaintProperty->NeedsShaderPathSetup()) { in OnPaint3D()
209 UpdateShaderPath(modelPaintProperty); in OnPaint3D()
213 UpdateImageTexturePaths(modelPaintProperty); in OnPaint3D()
217 UpdateShaderInputBuffers(modelPaintProperty); in OnPaint3D()
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H A Dmodel_pattern.cpp166 static std::string TextureImagesToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in TextureImagesToStr() argument
169 if (modelPaintProperty->GetModelImageTexturePathsValue().empty()) { in TextureImagesToStr()
172 auto& imageTextures = modelPaintProperty->GetModelImageTexturePaths().value(); in TextureImagesToStr()
230 static std::string SceneResourceToStr(const RefPtr<ModelPaintProperty>& modelPaintProperty) in SceneResourceToStr() argument
233 if (modelPaintProperty->GetModelSourceValue().empty()) { in SceneResourceToStr()
236 ret = modelPaintProperty->GetModelSource().value(); in SceneResourceToStr()
243 if (modelPaintProperty->GetModelBackgroundValue().empty()) { in SceneEnvironmentToStr()
246 ret = modelPaintProperty->GetModelBackground().value(); in SceneEnvironmentToStr()
253 auto& customRender = modelPaintProperty->GetModelCustomRender().value(); in SceneCustomRenderToStr()
264 if (modelPaintProperty->GetShaderPathValue().empty()) { in SceneShaderPathToStr()
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H A Dmodel_adapter_wrapper.h63 …HandleTouchEvent(const TouchEventInfo& info, const RefPtr<ModelPaintProperty>& modelPaintProperty);
65 void OnPaint3D(const RefPtr<ModelPaintProperty>& modelPaintProperty);
85 void UpdateScene(const RefPtr<ModelPaintProperty>& modelPaintProperty);
86 void UpdateEnviroment(const RefPtr<ModelPaintProperty>& modelPaintProperty);
87 void UpdateCustomRender(const RefPtr<ModelPaintProperty>& modelPaintProperty);
88 void UpdateShaderPath(const RefPtr<ModelPaintProperty>& modelPaintProperty);
89 void UpdateImageTexturePaths(const RefPtr<ModelPaintProperty>& modelPaintProperty);
90 void UpdateShaderInputBuffers(const RefPtr<ModelPaintProperty>& modelPaintProperty);