Searched refs:moduleIdx (Results 1 – 1 of 1) sorted by relevance
660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader() local661 moduleIdx != INVALID_SM_INDEX) { in CreateComputeShader()663 … RenderHandleUtil::GetIndexPart(createInfo.pipelineLayout), moduleIdx, {}, {} }, in CreateComputeShader()