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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp660 if (const uint32_t moduleIdx = GetShaderModuleIndex(createInfo.shaderPaths[0].path); in CreateComputeShader() local
661 moduleIdx != INVALID_SM_INDEX) { in CreateComputeShader()
663 … RenderHandleUtil::GetIndexPart(createInfo.pipelineLayout), moduleIdx, {}, {} }, in CreateComputeShader()