Searched refs:needDefaultAnimationFlag (Results 1 – 7 of 7) sorted by relevance
236 bool needDefaultAnimationFlag = source.GetObject<bool>(); in ProxyInterfaceFuzzTestPart2() local237 proxy->UpdateWindowAnimationFlag(needDefaultAnimationFlag); in ProxyInterfaceFuzzTestPart2()
69 WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) override;
115 …virtual WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) { return WSError::WS_OK; } in UpdateWindowAnimationFlag() argument
373 bool needDefaultAnimationFlag = false; variable374 WSError res = sProxy->UpdateWindowAnimationFlag(needDefaultAnimationFlag);
226 WSError UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) override;275 void SetWindowAnimationFlag(bool needDefaultAnimationFlag);
3095 WSError SceneSession::UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) in UpdateWindowAnimationFlag() argument3097 auto task = [weakThis = wptr(this), needDefaultAnimationFlag] { in UpdateWindowAnimationFlag()3103 session->needDefaultAnimationFlag_ = needDefaultAnimationFlag; in UpdateWindowAnimationFlag()3105 session->onWindowAnimationFlagChange_(needDefaultAnimationFlag); in UpdateWindowAnimationFlag()3112 void SceneSession::SetWindowAnimationFlag(bool needDefaultAnimationFlag) in SetWindowAnimationFlag() argument3114 needDefaultAnimationFlag_ = needDefaultAnimationFlag; in SetWindowAnimationFlag()3116 onWindowAnimationFlagChange_(needDefaultAnimationFlag); in SetWindowAnimationFlag()
1446 WSError SessionProxy::UpdateWindowAnimationFlag(bool needDefaultAnimationFlag) in UpdateWindowAnimationFlag() argument1455 if (!data.WriteBool(needDefaultAnimationFlag)) { in UpdateWindowAnimationFlag()