Searched refs:needStop (Results 1 – 6 of 6) sorted by relevance
117 void IdleTime::SetNeedStop(bool needStop) in SetNeedStop() argument119 needStop_ = needStop; in SetNeedStop()129 IdleNotifyStatusCallback cb = [this](bool needStop) { in GetIdleNotifyFunc() argument130 if (this->GetNeedStop() == needStop) { in GetIdleNotifyFunc()134 this->SetNeedStop(needStop); in GetIdleNotifyFunc()135 if (needStop == false) { in GetIdleNotifyFunc()
619 bool needStop = false; in NotifyInterpolator() local631 …needStop = repeatTimesLeft_ == 0 || (scaledDuration_ == 0 && repeatTimesLeft_ != ANIMATION_REPEAT_… in NotifyInterpolator()632 if (needStop) { in NotifyInterpolator()637 needStop = UpdateRepeatTimesLeftAndCheckFinished(playedLoops); in NotifyInterpolator()651 float normalizedTime = GetNormalizedTime(playedTime, needStop); in NotifyInterpolator()654 if (notifyRepeat && !needStop) { in NotifyInterpolator()660 if (needStop && (fillMode_ == FillMode::NONE || fillMode_ == FillMode::BACKWARDS)) { in NotifyInterpolator()668 if (needStop && (!IsStopped())) { in NotifyInterpolator()892 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()895 if (needStop) { in GetNormalizedTime()
240 float GetNormalizedTime(float playedTime, bool needStop) const;
83 void SetNeedStop(bool needStop) in SetNeedStop() argument85 needStop_ = needStop; in SetNeedStop()
41 void SetNeedStop(bool needStop);
268 float Animator::GetNormalizedTime(float playedTime, bool needStop) const in GetNormalizedTime()