Searched refs:newShader (Results 1 – 1 of 1) sorted by relevance
1150 const bool newShader = (cachedShader_.shader != currentShader.GetHandle()); in UpdateMetadata() local1151 const bool updatedShader = !newShader && (cachedShader_.frameIndex != frameIndex); in UpdateMetadata()1152 if (!metaData_ || newShader || updatedShader) { in UpdateMetadata()1157 if ((newShader || updatedShader) && currentShader) { in UpdateMetadata()