Searched refs:nextRotatableWindow (Results 1 – 2 of 2) sorted by relevance
465 if (nextRotatableWindow != nullptr) { in HandleRemoveWindowDisplayOrientation()466 SetDisplayOrientationFromWindow(nextRotatableWindow, true); in HandleRemoveWindowDisplayOrientation()476 if (nextRotatableWindow == nullptr) { in HandleRemoveWindowDisplayOrientation()481 if (nextRotatableWindow->stateMachine_.IsShowAnimationPlaying()) { in HandleRemoveWindowDisplayOrientation()486 nextRotatableWindow->GetWindowMode(), nextRotatableWindow->GetWindowFlags())) { in HandleRemoveWindowDisplayOrientation()488 SetDisplayOrientationFromWindow(nextRotatableWindow, false); in HandleRemoveWindowDisplayOrientation()490 SetDisplayOrientationFromWindow(nextRotatableWindow, true); in HandleRemoveWindowDisplayOrientation()1848 sptr<WindowNode> nextRotatableWindow; in GetNextRotatableWindow() local1849 WindowNodeOperationFunc func = [windowId, &nextRotatableWindow]( in GetNextRotatableWindow()1853 nextRotatableWindow = node; in GetNextRotatableWindow()[all …]
909 auto nextRotatableWindow = container->GetNextRotatableWindow(node->GetWindowId()); in UpdateDisplayOrientationWhenHideWindow() local910 if (nextRotatableWindow != nullptr) { in UpdateDisplayOrientationWhenHideWindow()911 … WLOGFD("[FixOrientation] next rotatable window: %{public}u", nextRotatableWindow->GetWindowId()); in UpdateDisplayOrientationWhenHideWindow()912 container->SetDisplayOrientationFromWindow(nextRotatableWindow, false); in UpdateDisplayOrientationWhenHideWindow()1055 auto nextRotatableWindow = container->GetNextRotatableWindow(0); in SetWindowMode() local1056 if (nextRotatableWindow != nullptr) { in SetWindowMode()1057 …DisplayManagerServiceInner::GetInstance().SetOrientationFromWindow(nextRotatableWindow->GetDisplay… in SetWindowMode()1058 nextRotatableWindow->GetRequestedOrientation()); in SetWindowMode()