Searched refs:nextUScalar1 (Results 1 – 9 of 9) sorted by relevance
35 let x: number = rand.nextUScalar1() * 300;36 let y: number = rand.nextUScalar1() * 300;54 let x1: number = rand.nextUScalar1() * 300;55 let y1: number = rand.nextUScalar1() * 300;56 let x2: number = rand.nextUScalar1() * 300;57 let y2: number = rand.nextUScalar1() * 300;77 let endX: number = rand.nextUScalar1() * 300;203 let posx = rand.nextUScalar1() * 300;204 let posy = rand.nextUScalar1() * 300;205 let tanx = rand.nextUScalar1() * 300;[all …]
435 src.push({x: rand.nextUScalar1() * 640, y: rand.nextUScalar1() * 480});
41 float x = rand.nextUScalar1() * K_W; in rnd_rect()42 float y = rand.nextUScalar1() * K_H; in rnd_rect()43 float w = rand.nextUScalar1() * (K_W >> 2); in rnd_rect()44 float h = rand.nextUScalar1() * (K_H >> 2); in rnd_rect()45 float hoffset = rand.nextUScalar1(); in rnd_rect()46 float woffset = rand.nextUScalar1(); in rnd_rect()69 float x = rand.nextUScalar1() * (K_W >> 1); in OnTestFunction()70 float y = rand.nextUScalar1() * (K_H >> 1); in OnTestFunction()
47 float y = rand->nextUScalar1() * 480; in fill_pts()48 float x = rand->nextUScalar1() * 640; in fill_pts()
122 float startAngle = rand.nextUScalar1() * 360; in OnTestFunction()
151 float ctrlX = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()165 float x = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()166 float y = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()167 float x1 = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()168 float y1 = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()180 float ctrlX = rand.nextUScalar1() * 150; // 150 用于生成随机坐标 in OnTestPerformance()181 float ctrlY = rand.nextUScalar1() * 150; // 150 用于生成随机坐标 in OnTestPerformance()182 float endX = rand.nextUScalar1() * 150; // 150 用于生成随机坐标 in OnTestPerformance()183 float endY = rand.nextUScalar1() * 150; // 150 用于生成随机坐标 in OnTestPerformance()218 float x = rand.nextUScalar1() * 300; // 300 用于生成随机坐标 in OnTestPerformance()[all …]
100 public nextUScalar1(): number {121 return this.nextUScalar1() * (max - min) + min;
57 float_t TestRend::nextUScalar1() in nextUScalar1() function in TestRend84 return this->nextUScalar1() * (max - min) + min; in nextRangeF()
44 float_t nextUScalar1();