Searched refs:noRoundBottom (Results 1 – 1 of 1) sorted by relevance
3381 bool noRoundBottom = flag & static_cast<uint16_t>(PixelRoundPolicy::NO_FORCE_ROUND_BOTTOM); in OnePixelRounding() local3405 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, !noRoundBottom, ceilBottom, floorBottom)… in OnePixelRounding()3406 … float nodeHeightTemp = OnePixelValueRounding(nodeHeight, !noRoundBottom, ceilBottom, floorBottom); in OnePixelRounding()