Searched refs:nodeGraphHandle (Results 1 – 2 of 2) sorted by relevance
142 void PendingDestroy(const RenderHandle nodeGraphHandle);143 …void PendingAllocRenderNode(const RenderHandle nodeGraphHandle, const PendingRenderNode& pendingNo…144 …void PendingDeallocRenderNode(const RenderHandle nodeGraphHandle, const BASE_NS::string_view rende…
344 const RenderHandle nodeGraphHandle, const string_view renderNodeName) in PendingDeallocRenderNode() argument346 const uint32_t index = RenderHandleUtil::GetIndexPart(nodeGraphHandle); in PendingDeallocRenderNode()348 const uint32_t generationIdx = RenderHandleUtil::GetGenerationIndexPart(nodeGraphHandle); in PendingDeallocRenderNode()396 const RenderHandle nodeGraphHandle, const PendingRenderNode& pendingNode) in PendingAllocRenderNode() argument398 …if (const uint32_t index = RenderHandleUtil::GetIndexPart(nodeGraphHandle); index < nodeGraphData_… in PendingAllocRenderNode()399 const uint32_t genIdx = RenderHandleUtil::GetGenerationIndexPart(nodeGraphHandle); in PendingAllocRenderNode()