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Searched refs:nodeHeight (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/texgine/export/symbol_animation/
H A Dsymbol_node_build.cpp106 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local
107 Vector4f nodeBounds = Vector4f(offsetX_, offsetY_, nodeWidth, nodeHeight); in DecomposeSymbolAndDraw()
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/skia_txt/symbol_engine/
H A Dhm_symbol_node_build.cpp227 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local
228 Vector4f nodeBounds = Vector4f(offsetX_, offsetY_, nodeWidth, nodeHeight); in DecomposeSymbolAndDraw()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp2688 …double noGreenBorderHeight = GreatOrEqual(nodeHeight - (2 * lineWidth), 0.0) ? (nodeHeight - (2 * … in UpdateAccessibilityRoundRect()
3220 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local
3222 float absoluteBottom = relativeTop + nodeHeight; in RoundToPixelGrid()
3261 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local
3263 float absoluteBottom = relativeTop + nodeHeight; in RoundToPixelGrid()
3311 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local
3315 float absoluteBottom = relativeTop + nodeHeight; in OnePixelRounding()
3340 float nodeHeightTemp = OnePixelValueRounding(nodeHeight); in OnePixelRounding()
3341 roundToPixelErrorY += nodeHeightI - nodeHeight; in OnePixelRounding()
3369 float absoluteBottom = relativeTop + nodeHeight; in OnePixelRounding()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
H A Dxcomponent_pattern.cpp1830 float nodeHeight = height; in AdjustPaintRect() local
1832 float absoluteBottom = relativeTop + nodeHeight; in AdjustPaintRect()
1860 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect()
1861 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
H A Dvideo_pattern.cpp205 float nodeHeight = height; in AdjustPaintRect() local
207 float absoluteBottom = relativeTop + nodeHeight; in AdjustPaintRect()
235 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect()
236 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()
/ohos5.0/foundation/arkui/advanced_ui_component/source/TreeView/
H A DTreeView.ets649 private nodeHeight: Resource | number;
706 this.nodeHeight = NODE_HEIGHT;
814 return this.nodeHeight;
2945 let nodeHeight: number = LIST_ITEM_HEIGHT;
2948 …let flag: Flag = Math.floor(event.getY() / (nodeHeight / FLAG_NUMBER)) % FLAG_NUMBER ? Flag.DOWN_F…
2951 let index: number = Math.floor(event.getY() / nodeHeight);
/ohos5.0/foundation/arkui/advanced_ui_component/interface/treeview/
H A Dtreeview.js688 this.nodeHeight = 44;
852 return this.nodeHeight
/ohos5.0/foundation/arkui/ace_engine/advanced_ui_component/treeview/source/
H A Dtreeview.ets363 private nodeHeight: Resource | number;
400 this.nodeHeight = NODE_HEIGHT;
529 return this.nodeHeight;
1234 let nodeHeight: number = LIST_ITEM_HEIGHT;
1239 (nodeHeight / FLAG_NUMBER)) %