Searched refs:nodeHeight (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/texgine/export/symbol_animation/ |
H A D | symbol_node_build.cpp | 106 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local 107 Vector4f nodeBounds = Vector4f(offsetX_, offsetY_, nodeWidth, nodeHeight); in DecomposeSymbolAndDraw()
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/skia_txt/symbol_engine/ |
H A D | hm_symbol_node_build.cpp | 227 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local 228 Vector4f nodeBounds = Vector4f(offsetX_, offsetY_, nodeWidth, nodeHeight); in DecomposeSymbolAndDraw()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_render_context.cpp | 2688 …double noGreenBorderHeight = GreatOrEqual(nodeHeight - (2 * lineWidth), 0.0) ? (nodeHeight - (2 * … in UpdateAccessibilityRoundRect() 3220 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local 3222 float absoluteBottom = relativeTop + nodeHeight; in RoundToPixelGrid() 3261 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local 3263 float absoluteBottom = relativeTop + nodeHeight; in RoundToPixelGrid() 3311 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local 3315 float absoluteBottom = relativeTop + nodeHeight; in OnePixelRounding() 3340 float nodeHeightTemp = OnePixelValueRounding(nodeHeight); in OnePixelRounding() 3341 roundToPixelErrorY += nodeHeightI - nodeHeight; in OnePixelRounding() 3369 float absoluteBottom = relativeTop + nodeHeight; in OnePixelRounding() [all …]
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
H A D | xcomponent_pattern.cpp | 1830 float nodeHeight = height; in AdjustPaintRect() local 1832 float absoluteBottom = relativeTop + nodeHeight; in AdjustPaintRect() 1860 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() 1861 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
H A D | video_pattern.cpp | 205 float nodeHeight = height; in AdjustPaintRect() local 207 float absoluteBottom = relativeTop + nodeHeight; in AdjustPaintRect() 235 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() 236 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()
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/ohos5.0/foundation/arkui/advanced_ui_component/source/TreeView/ |
H A D | TreeView.ets | 649 private nodeHeight: Resource | number; 706 this.nodeHeight = NODE_HEIGHT; 814 return this.nodeHeight; 2945 let nodeHeight: number = LIST_ITEM_HEIGHT; 2948 …let flag: Flag = Math.floor(event.getY() / (nodeHeight / FLAG_NUMBER)) % FLAG_NUMBER ? Flag.DOWN_F… 2951 let index: number = Math.floor(event.getY() / nodeHeight);
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/ohos5.0/foundation/arkui/advanced_ui_component/interface/treeview/ |
H A D | treeview.js | 688 this.nodeHeight = 44; 852 return this.nodeHeight
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/ohos5.0/foundation/arkui/ace_engine/advanced_ui_component/treeview/source/ |
H A D | treeview.ets | 363 private nodeHeight: Resource | number; 400 this.nodeHeight = NODE_HEIGHT; 529 return this.nodeHeight; 1234 let nodeHeight: number = LIST_ITEM_HEIGHT; 1239 (nodeHeight / FLAG_NUMBER)) %
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