Searched refs:nodeHeightI (Results 1 – 3 of 3) sorted by relevance
1859 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local1861 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()1863 nodeHeightI -= 1.0f; in AdjustPaintRect()1867 nodeHeightI += 1.0f; in AdjustPaintRect()1870 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()1871 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()1872 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()1876 rect.SetHeight(nodeHeightI); in AdjustPaintRect()
234 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local236 roundToPixelErrorY += nodeHeightI - nodeHeight; in AdjustPaintRect()238 nodeHeightI -= 1.0f; in AdjustPaintRect()242 nodeHeightI += 1.0f; in AdjustPaintRect()245 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()246 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()247 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()251 rect.SetHeight(nodeHeightI); in AdjustPaintRect()
3341 roundToPixelErrorY += nodeHeightI - nodeHeight; in OnePixelRounding()3343 nodeHeightI -= 1.0f; in OnePixelRounding()3347 nodeHeightI += 1.0f; in OnePixelRounding()3350 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()3351 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in OnePixelRounding()3352 nodeHeightI = nodeHeightTemp; in OnePixelRounding()3407 roundToPixelErrorY += nodeHeightI - nodeHeight; in OnePixelRounding()3409 nodeHeightI -= 1.0f; in OnePixelRounding()3413 nodeHeightI += 1.0f; in OnePixelRounding()3416 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()[all …]