Searched refs:nodeHeightTemp (Results 1 – 3 of 3) sorted by relevance
1860 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() local1870 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()1871 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()1872 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()
235 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() local245 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()246 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()247 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()
3340 float nodeHeightTemp = OnePixelValueRounding(nodeHeight); in OnePixelRounding() local3350 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()3351 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in OnePixelRounding()3352 nodeHeightI = nodeHeightTemp; in OnePixelRounding()3406 … float nodeHeightTemp = OnePixelValueRounding(nodeHeight, !noRoundBottom, ceilBottom, floorBottom); in OnePixelRounding() local3416 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()3417 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in OnePixelRounding()3418 nodeHeightI = nodeHeightTemp; in OnePixelRounding()