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Searched refs:nodeHeightTemp (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
H A Dxcomponent_pattern.cpp1860 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() local
1870 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()
1871 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()
1872 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
H A Dvideo_pattern.cpp235 float nodeHeightTemp = RoundValueToPixelGrid(nodeHeight, isRound, false, false); in AdjustPaintRect() local
245 if (nodeHeightI < nodeHeightTemp) { in AdjustPaintRect()
246 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in AdjustPaintRect()
247 nodeHeightI = nodeHeightTemp; in AdjustPaintRect()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp3340 float nodeHeightTemp = OnePixelValueRounding(nodeHeight); in OnePixelRounding() local
3350 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()
3351 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in OnePixelRounding()
3352 nodeHeightI = nodeHeightTemp; in OnePixelRounding()
3406 … float nodeHeightTemp = OnePixelValueRounding(nodeHeight, !noRoundBottom, ceilBottom, floorBottom); in OnePixelRounding() local
3416 if (nodeHeightI < nodeHeightTemp) { in OnePixelRounding()
3417 roundToPixelErrorY += nodeHeightTemp - nodeHeightI; in OnePixelRounding()
3418 nodeHeightI = nodeHeightTemp; in OnePixelRounding()