Searched refs:nodeSystem (Results 1 – 8 of 8) sorted by relevance
399 nodeSystem.DestroyNode(*sceneRoot); in DestroySceneNodeAndRes()511 assert(nodeSystem); in LoadAndImport()939 assert(nodeSystem); in CreateScene()945 CORE3D_NS::ISceneNode* rootNode = nodeSystem->CreateNode(); in CreateScene()1185 auto scene = nodeSystem.GetNode(sceneEntity_); in CreateGeometry()1186 auto node = nodeSystem.CreateNode(); in CreateGeometry()1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode()1205 nodeSystem.DestroyNode(*shapeNode); in DestroyNode()1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition()1269 if (!rmm || !nodeSystem) { in LoadCustGeometry()[all …]
496 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local497 … if (auto animationRootNode = nodeSystem->GetNode(importedSceneEntity); animationRootNode) { in ImportSceneFromGltf()545 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local546 CORE_ASSERT(nodeSystem); in GltfImportFinished()549 if (!nodeSystem || !nodeComponentManager) { in GltfImportFinished()586 auto* originalRootNode = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()611 loadNode->SetParent(nodeSystem->GetRootNode()); in GltfImportFinished()620 auto* oldRoot = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()623 nodeSystem->DestroyNode(*oldRoot); in GltfImportFinished()
72 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs); in ResolvePathToAnimationRoot() local73 if (nodeSystem) { in ResolvePathToAnimationRoot()74 auto rootNode = nodeSystem->GetNode(root); in ResolvePathToAnimationRoot()75 auto node = nodeSystem->GetNode(target); in ResolvePathToAnimationRoot()109 auto* nodeSystem = GetSystem<INodeSystem>(ecs); in UpdateTrackTargets() local110 CORE_ASSERT(nodeSystem); in UpdateTrackTargets()111 if (!nodeSystem) { in UpdateTrackTargets()114 auto* node = nodeSystem->GetNode(rootNode); in UpdateTrackTargets()313 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs_); in TryResolveAnimationRoot() local333 node = nodeSystem->GetNode(trackHandle->target); in TryResolveAnimationRoot()
539 auto nodeSystem = GetSystem<INodeSystem>(*ecs_); in CreateCamera() local540 auto node = nodeSystem->CreateNode(); in CreateCamera()796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() local797 rootNode_ = nodeSystem.CreateNode(); in ResetScene()1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() local1379 ResolveNodeFullPath(nodeSystem.GetNode(entity), ret); in ResolveNodeFullPath()1420 auto& root = nodeSystem.GetRootNode(); in LoadScene()1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() local1532 logNodes(nodeSystem.GetRootNode(), "/"); in SaveScene()1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateNode() local[all …]
409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() local410 const auto& root = nodeSystem.GetRootNode(); in ResolveNodeTypeFromPath()771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() local772 const auto& root = nodeSystem.GetRootNode(); in onSceneInitialized()
1016 CORE3D_NS::INodeSystem* nodeSystem = in BuildChildren() local1018 const auto& root = nodeSystem->GetRootNode(); in BuildChildren()
361 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local371 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()415 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local426 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()
695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() argument700 if (auto animatedNode = nodeSystem.GetNode(trackComponent.target); animatedNode) { in GetAnimationTarget()833 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local840 …if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputM… in ExportGltfAnimations()866 … *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations()2506 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local2507 if (nodeManager && nodeSystem) { in ExportGLTF()2517 for (const auto* child : nodeSystem->GetRootNode().GetChildren()) { in ExportGLTF()