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Searched refs:nodeSystem (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp399 nodeSystem.DestroyNode(*sceneRoot); in DestroySceneNodeAndRes()
511 assert(nodeSystem); in LoadAndImport()
939 assert(nodeSystem); in CreateScene()
945 CORE3D_NS::ISceneNode* rootNode = nodeSystem->CreateNode(); in CreateScene()
1185 auto scene = nodeSystem.GetNode(sceneEntity_); in CreateGeometry()
1186 auto node = nodeSystem.CreateNode(); in CreateGeometry()
1202 auto sceneNode = nodeSystem.GetNode(sceneEntity); in DestroyNode()
1205 nodeSystem.DestroyNode(*shapeNode); in DestroyNode()
1249 auto sceneNode = nodeSystem.GetNode(sceneEntity); in UpdateNodePosition()
1269 if (!rmm || !nodeSystem) { in LoadCustGeometry()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp496 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local
497 … if (auto animationRootNode = nodeSystem->GetNode(importedSceneEntity); animationRootNode) { in ImportSceneFromGltf()
545 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
546 CORE_ASSERT(nodeSystem); in GltfImportFinished()
549 if (!nodeSystem || !nodeComponentManager) { in GltfImportFinished()
586 auto* originalRootNode = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
611 loadNode->SetParent(nodeSystem->GetRootNode()); in GltfImportFinished()
620 auto* oldRoot = nodeSystem->GetNode(originalRootEntity); in GltfImportFinished()
623 nodeSystem->DestroyNode(*oldRoot); in GltfImportFinished()
H A Decs_animation.cpp72 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs); in ResolvePathToAnimationRoot() local
73 if (nodeSystem) { in ResolvePathToAnimationRoot()
74 auto rootNode = nodeSystem->GetNode(root); in ResolvePathToAnimationRoot()
75 auto node = nodeSystem->GetNode(target); in ResolvePathToAnimationRoot()
109 auto* nodeSystem = GetSystem<INodeSystem>(ecs); in UpdateTrackTargets() local
110 CORE_ASSERT(nodeSystem); in UpdateTrackTargets()
111 if (!nodeSystem) { in UpdateTrackTargets()
114 auto* node = nodeSystem->GetNode(rootNode); in UpdateTrackTargets()
313 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs_); in TryResolveAnimationRoot() local
333 node = nodeSystem->GetNode(trackHandle->target); in TryResolveAnimationRoot()
H A Dscene_holder.cpp539 auto nodeSystem = GetSystem<INodeSystem>(*ecs_); in CreateCamera() local
540 auto node = nodeSystem->CreateNode(); in CreateCamera()
796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() local
797 rootNode_ = nodeSystem.CreateNode(); in ResetScene()
1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() local
1379 ResolveNodeFullPath(nodeSystem.GetNode(entity), ret); in ResolveNodeFullPath()
1420 auto& root = nodeSystem.GetRootNode(); in LoadScene()
1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() local
1532 logNodes(nodeSystem.GetRootNode(), "/"); in SaveScene()
1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateNode() local
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H A Dscene_impl.cpp409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() local
410 const auto& root = nodeSystem.GetRootNode(); in ResolveNodeTypeFromPath()
771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() local
772 const auto& root = nodeSystem.GetRootNode(); in onSceneInitialized()
H A Dnode_impl.cpp1016 CORE3D_NS::INodeSystem* nodeSystem = in BuildChildren() local
1018 const auto& root = nodeSystem->GetRootNode(); in BuildChildren()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp361 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
371 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()
415 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
426 if (auto node = nodeSystem->GetNode(id); node) { in RayCast()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() argument
700 if (auto animatedNode = nodeSystem.GetNode(trackComponent.target); animatedNode) { in GetAnimationTarget()
833 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local
840 …if (nodeSystem && animationSystem && animationManager && animationInputManager && animationOutputM… in ExportGltfAnimations()
866 … *nodeSystem, *nameManager, entities, result.data->nodes, trackEntity, *trackHandle); in ExportGltfAnimations()
2506 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local
2507 if (nodeManager && nodeSystem) { in ExportGLTF()
2517 for (const auto* child : nodeSystem->GetRootNode().GetChildren()) { in ExportGLTF()