Searched refs:nodeWidthI (Results 1 – 3 of 3) sorted by relevance
1843 float nodeWidthI = RoundValueToPixelGrid(absoluteRight, isRound, false, false) - nodeLeftI; in AdjustPaintRect() local1845 roundToPixelErrorX += nodeWidthI - nodeWidth; in AdjustPaintRect()1847 nodeWidthI -= 1.0f; in AdjustPaintRect()1851 nodeWidthI += 1.0f; in AdjustPaintRect()1854 if (nodeWidthI < nodeWidthTemp) { in AdjustPaintRect()1855 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in AdjustPaintRect()1856 nodeWidthI = nodeWidthTemp; in AdjustPaintRect()1875 rect.SetWidth(nodeWidthI); in AdjustPaintRect()
218 float nodeWidthI = RoundValueToPixelGrid(absoluteRight, isRound, false, false) - nodeLeftI; in AdjustPaintRect() local220 roundToPixelErrorX += nodeWidthI - nodeWidth; in AdjustPaintRect()222 nodeWidthI -= 1.0f; in AdjustPaintRect()226 nodeWidthI += 1.0f; in AdjustPaintRect()229 if (nodeWidthI < nodeWidthTemp) { in AdjustPaintRect()230 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in AdjustPaintRect()231 nodeWidthI = nodeWidthTemp; in AdjustPaintRect()250 rect.SetWidth(nodeWidthI); in AdjustPaintRect()
3325 roundToPixelErrorX += nodeWidthI - nodeWidth; in OnePixelRounding()3327 nodeWidthI -= 1.0f; in OnePixelRounding()3331 nodeWidthI += 1.0f; in OnePixelRounding()3334 if (nodeWidthI < nodeWidthTemp) { in OnePixelRounding()3335 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in OnePixelRounding()3336 nodeWidthI = nodeWidthTemp; in OnePixelRounding()3391 roundToPixelErrorX += nodeWidthI - nodeWidth; in OnePixelRounding()3393 nodeWidthI -= 1.0f; in OnePixelRounding()3397 nodeWidthI += 1.0f; in OnePixelRounding()3400 if (nodeWidthI < nodeWidthTemp) { in OnePixelRounding()[all …]