Searched refs:nodeWidthTemp (Results 1 – 3 of 3) sorted by relevance
1844 float nodeWidthTemp = RoundValueToPixelGrid(nodeWidth, isRound, false, false); in AdjustPaintRect() local1854 if (nodeWidthI < nodeWidthTemp) { in AdjustPaintRect()1855 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in AdjustPaintRect()1856 nodeWidthI = nodeWidthTemp; in AdjustPaintRect()
219 float nodeWidthTemp = RoundValueToPixelGrid(nodeWidth, isRound, false, false); in AdjustPaintRect() local229 if (nodeWidthI < nodeWidthTemp) { in AdjustPaintRect()230 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in AdjustPaintRect()231 nodeWidthI = nodeWidthTemp; in AdjustPaintRect()
3324 float nodeWidthTemp = OnePixelValueRounding(nodeWidth); in OnePixelRounding() local3334 if (nodeWidthI < nodeWidthTemp) { in OnePixelRounding()3335 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in OnePixelRounding()3336 nodeWidthI = nodeWidthTemp; in OnePixelRounding()3390 float nodeWidthTemp = OnePixelValueRounding(nodeWidth, !noRoundRight, ceilRight, floorRight); in OnePixelRounding() local3400 if (nodeWidthI < nodeWidthTemp) { in OnePixelRounding()3401 roundToPixelErrorX += nodeWidthTemp - nodeWidthI; in OnePixelRounding()3402 nodeWidthI = nodeWidthTemp; in OnePixelRounding()