Searched refs:notDetach (Results 1 – 6 of 6) sorted by relevance
425 const std::list<RefPtr<UINode>>& LazyForEachNode::GetChildren(bool notDetach) const in GetChildren()428 LoadChildren(notDetach); in GetChildren()431 if (notDetach && children_.empty()) { in GetChildren()454 void LazyForEachNode::LoadChildren(bool notDetach) const in LoadChildren()459 if (!notDetach) { in LoadChildren()
118 const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const override;119 void LoadChildren(bool notDetach) const;
74 const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const override;
33 static RefPtr<FrameNode> GetFrameNodeByKey(const std::string& key, bool notDetach = false);
71 …e> GetInspectorByKey(const RefPtr<FrameNode>& root, const std::string& key, bool notDetach = false) in GetInspectorByKey() argument83 const auto& children = current->GetChildren(notDetach); in GetInspectorByKey()429 RefPtr<FrameNode> Inspector::GetFrameNodeByKey(const std::string& key, bool notDetach) in GetFrameNodeByKey() argument433 … auto frameNode = AceType::DynamicCast<FrameNode>(GetInspectorByKey(node, key, notDetach)); in GetFrameNodeByKey()450 return AceType::DynamicCast<FrameNode>(GetInspectorByKey(rootNode, key, notDetach)); in GetFrameNodeByKey()
139 virtual const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const