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Searched refs:notDetach (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/
H A Dlazy_for_each_node.cpp425 const std::list<RefPtr<UINode>>& LazyForEachNode::GetChildren(bool notDetach) const in GetChildren()
428 LoadChildren(notDetach); in GetChildren()
431 if (notDetach && children_.empty()) { in GetChildren()
454 void LazyForEachNode::LoadChildren(bool notDetach) const in LoadChildren()
459 if (!notDetach) { in LoadChildren()
H A Dlazy_for_each_node.h118 const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const override;
119 void LoadChildren(bool notDetach) const;
H A Drepeat_virtual_scroll_node.h74 const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const override;
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dinspector.h33 static RefPtr<FrameNode> GetFrameNodeByKey(const std::string& key, bool notDetach = false);
H A Dinspector.cpp71 …e> GetInspectorByKey(const RefPtr<FrameNode>& root, const std::string& key, bool notDetach = false) in GetInspectorByKey() argument
83 const auto& children = current->GetChildren(notDetach); in GetInspectorByKey()
429 RefPtr<FrameNode> Inspector::GetFrameNodeByKey(const std::string& key, bool notDetach) in GetFrameNodeByKey() argument
433 … auto frameNode = AceType::DynamicCast<FrameNode>(GetInspectorByKey(node, key, notDetach)); in GetFrameNodeByKey()
450 return AceType::DynamicCast<FrameNode>(GetInspectorByKey(rootNode, key, notDetach)); in GetFrameNodeByKey()
H A Dui_node.h139 virtual const std::list<RefPtr<UINode>>& GetChildren(bool notDetach = false) const