Searched refs:numCells_ (Results 1 – 2 of 2) sorted by relevance
30 … GeometryArrayAllocator<CellBuildAntiAlias*>::Deallocate(sortedCells_, numCells_ + CELLS_SIZE); in ~RasterizerCellsAntiAlias()45 numCells_(0), in RasterizerCellsAntiAlias()68 numCells_ = 0; in Reset()89 if ((numCells_ & CELL_BLOCK_MASK) == 0) { in AddCurrentCell()97 ++numCells_; in AddCurrentCell()450 if (numCells_ == 0) { in SortAllCells()455 sortedCells_ = GeometryArrayAllocator<CellBuildAntiAlias*>::Allocate(numCells_ + CELLS_SIZE); in SortAllCells()470 uint32_t nb = numCells_; in SortAllCells()496 nb = numCells_; in SortAllCells()
138 return numCells_; in GetTotalCells()226 uint32_t numCells_; variable