Searched refs:objectRegistry_ (Results 1 – 5 of 5) sorted by relevance
312 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in ScreenToWorld()345 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in WorldToScreen()422 …auto ret = objectRegistry_->Create<SCENE_NS::IRayCastResult>(SCENE_NS::ClassId::PendingDistanceReq… in RayCastFromCamera()464 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in RayFromCamera()
410 return objectRegistry_; in GetObjectRegistry()586 META_NS::IObjectRegistry& objectRegistry_; variable
288 objectRegistry_ = &META_NS::GetObjectRegistry(); in Build()1258 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in GetWorldMatrixComponentAABB()1291 …auto ret = objectRegistry_->Create<SCENE_NS::IPickingResult>(SCENE_NS::ClassId::PendingVec3Request… in GetTransformComponentAABB()
389 META_NS::IObjectRegistry* objectRegistry_ { nullptr };
139 objectRegistry_(registry) in SceneHolder()