Searched refs:opacitySpeed (Results 1 – 1 of 1) sorted by relevance
143 auto opacitySpeed = particle->GetOpacitySpeed(); in UpdateOpacity() local144 if (opacity <= 0 && opacitySpeed <= 0) { in UpdateOpacity()148 if (opacity >= 1.0 && opacitySpeed >= 0.f) { in UpdateOpacity()151 opacity += opacitySpeed * deltaTime; in UpdateOpacity()