Searched refs:outputFilename (Results 1 – 6 of 6) sorted by relevance
55 void PerfDecorator::SetOutputFilename(const std::string &outputFilename) in SetOutputFilename() argument57 perfCollector_->SetOutputFilename(outputFilename); in SetOutputFilename()
72 void PerfCollectorImpl::SetOutputFilename(const std::string &outputFilename) in SetOutputFilename() argument74 opt_.SetOutputFilename(outputFilename); in SetOutputFilename()
1568 …std::filesystem::path outputFilename = settings.compiledShaderDestinationPath / relativeInputFilen… in runAllCompilationStages() local1571 std::filesystem::create_directories(outputFilename.parent_path()); in runAllCompilationStages()1575 if (!std::filesystem::exists(outputFilename) || in runAllCompilationStages()1576 !std::filesystem::equivalent(inputFilename, outputFilename)) { in runAllCompilationStages()1583 outputFilename += ".spv"; in runAllCompilationStages()1588 LUME_LOG_V(" output: '%s'", outputFilename.string().c_str()); in runAllCompilationStages()1606 auto reflectionFile = outputFilename; in runAllCompilationStages()1621 auto reflectionFile = outputFilename; in runAllCompilationStages()1636 … if (writeToFile(array_view(spvBinary.data(), spvBinary.size()), outputFilename)) { in runAllCompilationStages()1637 LUME_LOG_D(" -> %s", outputFilename.string().c_str()); in runAllCompilationStages()[all …]
36 virtual void SetOutputFilename(const std::string &outputFilename) = 0;
36 void SetOutputFilename(const std::string &outputFilename) override;
35 void SetOutputFilename(const std::string &outputFilename) override;