Searched refs:pcfShaders_ (Results 1 – 2 of 2) sorted by relevance
320 (shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) ? vsmShaders_ : pcfShaders_; in RenderSubmeshes()437 pcfShaders_.basic = rsd.shader.GetHandle(); in CreateDefaultShaderData()438 pcfShaders_.basicState = rsd.graphicsState.GetHandle(); in CreateDefaultShaderData()439 if (shaderMgr.IsShader(pcfShaders_.basic)) { in CreateDefaultShaderData()441 … ShaderSpecializationConstantView& sscv = shaderMgr.GetReflectionSpecialization(pcfShaders_.basic); in CreateDefaultShaderData()
155 ShadowTypeShaders pcfShaders_; variable