Home
last modified time | relevance | path

Searched refs:pcfShaders_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp320 (shadowType == IRenderDataStoreDefaultLight::ShadowType::VSM) ? vsmShaders_ : pcfShaders_; in RenderSubmeshes()
437 pcfShaders_.basic = rsd.shader.GetHandle(); in CreateDefaultShaderData()
438 pcfShaders_.basicState = rsd.graphicsState.GetHandle(); in CreateDefaultShaderData()
439 if (shaderMgr.IsShader(pcfShaders_.basic)) { in CreateDefaultShaderData()
441 … ShaderSpecializationConstantView& sscv = shaderMgr.GetReflectionSpecialization(pcfShaders_.basic); in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.h155 ShadowTypeShaders pcfShaders_; variable