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Searched refs:pendingAllocations_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp508 pendingAllocations_.computeShaders.push_back( in Create()
583 pendingAllocations_.shaders.push_back({ clientHandle, createInfo.vertShaderModuleIndex, in Create()
714 decltype(pendingAllocations_) pendingAllocations = move(pendingAllocations_); in HandlePendingAllocations()
1574 for (const auto& ref : pendingAllocations_.recreatedShaderModuleIndices) { in CreateShaderModule()
1581 pendingAllocations_.recreatedShaderModuleIndices.push_back(iter->second); in CreateShaderModule()
1701 pendingAllocations_.destroyHandles.push_back(handle); in DestroyShader()
1712 pendingAllocations_.destroyHandles.push_back(handle); in DestroyShader()
H A Dshader_manager.h424 Allocs pendingAllocations_; variable