Searched refs:pendingAllocations_ (Results 1 – 2 of 2) sorted by relevance
508 pendingAllocations_.computeShaders.push_back( in Create()583 pendingAllocations_.shaders.push_back({ clientHandle, createInfo.vertShaderModuleIndex, in Create()714 decltype(pendingAllocations_) pendingAllocations = move(pendingAllocations_); in HandlePendingAllocations()1574 for (const auto& ref : pendingAllocations_.recreatedShaderModuleIndices) { in CreateShaderModule()1581 pendingAllocations_.recreatedShaderModuleIndices.push_back(iter->second); in CreateShaderModule()1701 pendingAllocations_.destroyHandles.push_back(handle); in DestroyShader()1712 pendingAllocations_.destroyHandles.push_back(handle); in DestroyShader()
424 Allocs pendingAllocations_; variable