Searched refs:perpendicularSlope (Results 1 – 3 of 3) sorted by relevance
307 float perpendicularSlope = -1 / slope; in EndPointsFromAngle() local323 float b = cornerPoint.GetY() - perpendicularSlope * cornerPoint.GetX(); in EndPointsFromAngle()324 float endX = b / (slope - perpendicularSlope); in EndPointsFromAngle()325 float endY = perpendicularSlope * endX + b; in EndPointsFromAngle()
334 float perpendicularSlope = -1 / slope; in EndPointsFromAngle() local350 float b = cornerPoint.y() - perpendicularSlope * cornerPoint.x(); in EndPointsFromAngle()351 float endX = b / (slope - perpendicularSlope); in EndPointsFromAngle()352 float endY = perpendicularSlope * endX + b; in EndPointsFromAngle()
407 float perpendicularSlope = -1 / slope; in EndPointsFromAngle() local423 float b = cornerPoint.y() - perpendicularSlope * cornerPoint.x(); in EndPointsFromAngle()424 float endX = b / (slope - perpendicularSlope); in EndPointsFromAngle()425 float endY = perpendicularSlope * endX + b; in EndPointsFromAngle()456 float perpendicularSlope = -1 / slope; in EndPointsFromAngle() local472 float b = cornerPoint.GetY() - perpendicularSlope * cornerPoint.GetX(); in EndPointsFromAngle()473 float endX = b / (slope - perpendicularSlope); in EndPointsFromAngle()474 float endY = perpendicularSlope * endX + b; in EndPointsFromAngle()