Searched refs:perspectiveOperation_ (Results 1 – 7 of 7) sorted by relevance
130 PerspectiveOperation perspectiveOperation_; member143 return perspectiveOperation_ == other.perspectiveOperation_;
273 ret.perspectiveOperation_ = PerspectiveOperation(); in Create()311 ret.perspectiveOperation_ = in BlendInner()312 … PerspectiveOperation::Blend(to.perspectiveOperation_, from.perspectiveOperation_, progress); in BlendInner()425 auto& perspective = operation.perspectiveOperation_; in ParseOperationToMatrix()
150 EXPECT_EQ(result.perspectiveOperation_, PerspectiveOperation());234 EXPECT_EQ(operations[4].perspectiveOperation_, PerspectiveOperation());249 EXPECT_EQ(result.GetOperations()[4].perspectiveOperation_, PerspectiveOperation());
303 auto& perspective = effect.perspectiveOperation_; in ParseTransformEffect()326 auto& perspective = effect.perspectiveOperation_; in ParseDimension()
143 operation.perspectiveOperation_ = PerspectiveOperation(value); in Perspective()
118 renderTransformNode->Perspective(value.perspectiveOperation_.distance); in RenderTransformUpdate()155 transformComponent->Perspective(value.perspectiveOperation_.distance); in TransformComponentUpdate()
161 operation.perspectiveOperation_ = distance; in AddKeyframe()