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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2472 const auto& pipelineData = in BindResources() local
2474 const GpuShaderProgramGLES* shader = pipelineData.graphicsShader; in BindResources()
2496 device_.BindVertexArray(pipelineData.vao); in BindResources()
2497 BindVertexInputs(pipelineData.vertexInputDeclaration, vertexInputs); in BindResources()
2508 const auto& pipelineData = in BindResources() local
2510 if (pipelineData.computeShader) { in BindResources()
2512 …static_cast<const GpuComputeProgramPlatformDataGL&>(pipelineData.computeShader->GetPlatformData()); in BindResources()