Searched refs:pipelineData (Results 1 – 1 of 1) sorted by relevance
2472 const auto& pipelineData = in BindResources() local2474 const GpuShaderProgramGLES* shader = pipelineData.graphicsShader; in BindResources()2496 device_.BindVertexArray(pipelineData.vao); in BindResources()2497 BindVertexInputs(pipelineData.vertexInputDeclaration, vertexInputs); in BindResources()2508 const auto& pipelineData = in BindResources() local2510 if (pipelineData.computeShader) { in BindResources()2512 …static_cast<const GpuComputeProgramPlatformDataGL&>(pipelineData.computeShader->GetPlatformData()); in BindResources()