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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets() local
442 dc.counts.reserve(dc.counts.size() + plDef.descriptorSetLayouts[0U].bindings.size()); in CreateDescriptorSets()
443 for (const auto& bindingRef : plDef.descriptorSetLayouts[0U].bindings) { in CreateDescriptorSets()
451 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, plDef); in CreateDescriptorSets()
453 …descriptorSetMgr.CreateDescriptorSetBinder(descriptorSetHandle, plDef.descriptorSetLayouts[set].bi… in CreateDescriptorSets()