Searched refs:plDef (Results 1 – 1 of 1) sorted by relevance
422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets() local442 dc.counts.reserve(dc.counts.size() + plDef.descriptorSetLayouts[0U].bindings.size()); in CreateDescriptorSets()443 for (const auto& bindingRef : plDef.descriptorSetLayouts[0U].bindings) { in CreateDescriptorSets()451 const RenderHandle descriptorSetHandle = descriptorSetMgr.CreateDescriptorSet(set, plDef); in CreateDescriptorSets()453 …descriptorSetMgr.CreateDescriptorSetBinder(descriptorSetHandle, plDef.descriptorSetLayouts[set].bi… in CreateDescriptorSets()