Searched refs:plDefHandle (Results 1 – 1 of 1) sorted by relevance
420 const RenderHandle plDefHandle = in CreateDescriptorSets() local422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets()427 shaderMgr.GetCompatibilityFlags(plDefHandle, plShaderHandle); in CreateDescriptorSets()