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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp420 const RenderHandle plDefHandle = in CreateDescriptorSets() local
422 const PipelineLayout plDef = shaderMgr.GetPipelineLayout(plDefHandle); in CreateDescriptorSets()
427 shaderMgr.GetCompatibilityFlags(plDefHandle, plShaderHandle); in CreateDescriptorSets()